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"Awright," I said. We opened up some brews and sat down in front of the Wii.
"Here's the plan," Nick suggested. "We play a single quest, then we watch an episode of Robot Chicken, Season Two."
Ten hours and no beers later, we crawled out of the Arbiter's Ruins in the desert with the souls of twenty Poes en tow. In that time, we had rocked up a giant fish, a crafty mage that shifted shadows, sixteen normal and four super Poes, a giant skully fiend with a bit of sword in his dome; gained four heart containers, three pieces of heart; and we even learned all but two of the missing sword arts from a golden wolf.
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I'm still playing Wind Waker, so I was a little apprehensive about starting Twilight Princess. I know the stories aren't contiguous but I really wanted to start Twilight from the beginning. From what I played last night, however, I'm glad I didn't commit to such foolishness.
The nunchuk controls were a bit unwieldy at first- I was swinging my sword around in ridiculous arcs that were completely unnecessary. Once I got "into the swing of things," (lol pun lol) I was in it to win it. Although bombs, swords arts, and the Clawshot are all sorts of wicked fun, I spent as much time as possible as the wolf, in sense mode. I hunted me some Poes for the win.
Zelda games are deep and immersing, and although you don't have the staggering array of swords and accessories you find in Final Fantasy and Elder Scrolls, it's still a blast. Who needs anything more than the silver shhhhiiiing! of a fully powered Master Sword anyway?
Since Twilight is the only Zelda that Nicholarse has played, it was fun clue-ing him into the little secrets here and there. "Jump down there, you'll be safe." "Hit the boss twice and switch tactics." "BLUE POTION!!!" Stuff. Anyway, I'm going to go home to night, put a huge dent in Wind Waker, and I'll start saving my pennies for a Wii.
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